Veneris is a simulation framework for research on Vehicular Networks and Cooperative Automated Driving, although it can be also used for general wireless networks simulation which need 3D environment-aware propagation simulation.
Veneris is made of a traffic simulator, implemented on top of the Unity game engine , which includes a realistic vehicle model and a set of driving and lane change behaviours that reproduce the traffic dynamics; a ray-launching GPU based propagation simulator, called Opal, and a set of modules which enable bidirectional coupling with the widely used OMNET++ network simulator.
Our related paper can be downloaded from IEEEXplore or here
Esteban Egea-Lopez, Fernando Losilla, Juan Pascual-Garcia and Jose Maria Molina-Garcia-Pardo, "Vehicular Network Simulation with Realistic Physics", IEEE Access, 2019, DOI:10.1109/ACCESS.2019.2908651
These tools can be used independently or combined in different ways to perform different types of simulations:
Veneris is free open source with MIT license. Feel free to try it and contribute.
A set of Unity components that provide a realistic microscopic road network simulation in an interactive 3D environment. Builder components are used to generated the scenario elements: roads, intersections, traffic lights or buildings. Vehicle components include a model of the dynamics of the vehicle and components which model the behavior of the vehicles on roads, intersections and the interaction with other vehicles. Communication components implement the communication with simulation modules. Managers handle different aspects of the simulation globally.
A ray-launching based, deterministic RF propagation simulator, implemented in C++ with NVIDIA Optix, a library and application framework for high performance ray tracing on the GPU.
Copyright Esteban Egea-Lopez - 2019. Last modified: 05-2020